


Substance Painter does depend on the imported model having UV maps, but not all UV maps are created equal and this version recognises that most 3D artists hate tidying up UVs, so painting across misaligned or scaled UV islands is much improved. New 3D noises can scale around a whole model A new 3D linear gradient mask can now use the position of the mesh rather than the mesh object, which means a gradient can be applied across a complete model rather than its individual parts, leading to more artistic opportunities. In terms of new features, this release offers new 3D noises, which are a great way to add irregularity to paint or bump textures, and will scale really well across an entire model. There are new training sets available for Substance Painter 2018, make sure any tutorials you use are for this latest version. The only downside to this is the fact that if you are new to Substance Painter or are still in the process of learning, the new UI has rendered much of the training available obsolete. In my opinion, there is still no quicker way to create a convincing texture set for a model, especially using tools such as the smart materials and their masks, which have long been a key part of the Substance Painter workflow.

Click on the icon in the top right to take a closer look at the new UI (opens in new tab)Īll of this means users can create a bespoke texturing environment for their specific workflow, backed up by Substance Painter’s outstanding toolset and resources.
